- When a BlaStaCor ( Black Star
Corporation ) member sends out a call for help, all other members MUST
come to help. For this reason military preparedness is a requirement for
every BlaStaCor member. He or she must try to find a good balance in the
choosing of a ship. Weapons as well as speed are importand. Also traveling with full shields is of the essence.
- Any misconduct of BlaStaCor
members must be reported to the CEO.
- All BlaStaCor members must
give at least 1 and in total 50% ( they may naturally give more ) of their
colonies to the Corporation (you can do this when you are in the biodome of
the colony you want to give by typing /givecolony ) . This
way you create a shared colony in which all Black Star Corporation members
can find shelter. If the colony is adequately defended and not under
U.N.-protection the colony will provide a safe place to log out. This is
much cheaper then staying in U.N.-protected space.
- BlaStaCor prefers the quality
of colonies above the quantity of colonies. If a colony is captured, and
there are less then 1000 colonists, and there are no facilities the colony
must be set to creating experience and then abandoned.
- When a BlaStaCor member visits
one of the Corporation colonies he or she must improve the colony. This can
be by: bringing colonists to the colony ( colonists can be picked up at any
spaceport and at Earth, the 3rd star from Sol ) , by dropping of money or by
building the colonies defenses ( by placing mines and Flak Cannons on the
planetary surface of your colony or ONLY when its in a BlaStaCor-only and
isolated system you may place defenses near a jump gate after adequate
warning using a beacon on the other side of the jump gate) .
- The BlaStaCor colonies may not
be concentrated in a single part of the galaxy. For security reasons all
colonies must be spread over the entire Galaxy.
- These are just a few rules. For
more info contact the CEO.